FFB is what you feel through your steering wheel from those physics effects. Oversteer and understeer happen to the car at physics level and can be tuned by the player through the car’s tuning setup, not through the FFB. Q: Why is my car too understeery, or too oversteery with my wheel? Is this an FFB problem?Ī: Many players incorrectly assume that FFB settings make the car understeer or oversteer more. Motorsport and Horizon handling feels familiar, yet different, to those who play both using a controller or a wheel. While FM and FH games share the same physics engine and car physics data, Horizon uses a different handling model and tire compounds to suit its open world gameplay (slow-moving and oncoming traffic, off-roading, faster roads and turns in general than race tracks, etc.). We are always striving to improve the system as well as the options available for players to fine tune settings to their preferred play style.Įven if the two games shared the same FFB system, they would feel different. Every iteration has been better than the last. The reason we have separate systems is because both teams at Turn 10 and Playground are advancing FFB with each title. Forza Horizon 4 uses a different system than FM7, and future iterations of Forza games will evolve it further. Forza Motorsport 7 uses a system which has evolved since FM4, each iteration improving on the last. Q: Why does FFB in Forza Horizon 4 feel different between Forza Motorsport 7 and Forza Horizon 3?Ī: Every Forza game evolves Force Feedback. Our goal is to bridge the gap as much as possible.
#WRC 4 PC FORCE FEEDBACK NOT WORKING DRIVERS#
The more fidelity and feedback we add to wheels, the faster wheel drivers will be. Q: Why are so many gamepad players faster than wheel players?Ī: Gamepads add additional physics layers which account for some of the missing feel of not actually being in the car. If you run a Fanatec in Xbox mode, we recommend setting the wheel FF around 35 as a starting point. If you start feeling that there aren’t FFB details and you are pushing against a rubber band when trying to steer the car, you are clipping the FFB. The best way to understand that the wheel is clipping, is by driving at high speed with high downforce cars. Example, when from physics we send to the wheel a force value higher than 1, this is won’t be felt since is higher than the wheel force capability. Clipping is when the output force is higher than the hardware max force. Specific to Fanatec on Xbox or PC in Xbox mode (green ring), high FF values scale torques up substantially and will cause clipping. This may be why some people prefer such small spring and damper values, as moving all three values is analogous to reducing gain. This retains as much align torque as possible. We generally suggest setting the game FFB high and use the wheel outside the game for gain. You can set your wheel wherever best suits you. It’s specific to the align torque function and strongly related to both the understeer dropoff and oversteer feel/follow through. The FFB setting in game isn’t an overall gain setting. This is what happens with Fanatecs FF setting. Some wheels and drivers may scale that value (FF) or add to it (dampers and springs) depending on your settings. In a pure linear wheel with no tricks this torque is what you get. In general, the wheel processes that value as a scale of its total available torque. Q: Does the wheel control how much FFB the game puts out or does the game control how much FFB the wheel puts out?Ī: The game sends the wheel a normalized torque value. This is only a visual animation of wheel turning and does not map 1:1 with your input or the actual physics controlling the wheels. Q: Why do the car’s front wheels turning angle not exactly match my steering wheel angle?Ī: Your steering wheel rotation is matched in physics, but not always directly matching the visual angle of your car’s front wheels, depending on the car and speed it is moving. This is one of the reasons a dashboard camera view has been added to game camera views. This does not represent the actual in game steering wheel rotation, just as the graphical tire steering lock angle is not a 100% representation of the actual physics steering lock.
Q: Why do the driver’s hands in cockpit view only turn the steering wheel 90 degrees to the left or right, instead of matching my own steering wheel?Ī: A point of confusion among wheel users is the fact that the driver’s hand animations in cockpit view don’t turn the steering wheel more than 90 degrees in either direction.